Introduction

  • Getting started with 3D Studio Max
  • Introduction to Views and View Navigations
  • Layout and View commands

 

Geometric Primitives

  • Creating standard primitives
  • Rendering options
  • Creating Extended primitives
  • Object properties in Modify panel

Selection Methods

  • Introduction to Noun-verb selection
  • Transformation Commands

Animation

  • Frame Panel & Animation frames
  • Constraints in Animation
  • Animation Controllers
  • Rendering in Animation

Lights & Camera

  • Standard Lights
  • Photometric Lights
  • Camera and Objects

Surface Modeling

  • Patch grids & NURBS
  • Working with Editable Patches
  • Hiding & Freezing Objects

Object Navigations

  • Copying Items
  • Arrays & Mirror Objects
  • Groups & Assemblies
  • Introduction to Materials
  • Maps and Objects

Other Primitives

  • Creating Shapes & Editable Splines
  • Modifiers
  • AEC Extended Objects
  • Compound Objects
  • Dynamic Objects
  • Editable Mesh Surfaces
  • Working with Editable Poly Surfaces

Space warps

  • Introduction to Forces
  • Deflectors in Max
  • Geometric/Deformable
  • Reactors in Max

Particles, Helpers & System

  • Particles
  • Various helpers of Max
  • Systems & 3D Studio Max
  • Customizing 3D Studio Max