Introduction
- Getting started with 3D Studio Max
- Introduction to Views and View Navigations
- Layout and View commands
Geometric Primitives
- Creating standard primitives
- Rendering options
- Creating Extended primitives
- Object properties in Modify panel
Selection Methods
- Introduction to Noun-verb selection
- Transformation Commands
Animation
- Frame Panel & Animation frames
- Constraints in Animation
- Animation Controllers
- Rendering in Animation
Lights & Camera
- Standard Lights
- Photometric Lights
- Camera and Objects
Surface Modeling
- Patch grids & NURBS
- Working with Editable Patches
- Hiding & Freezing Objects
Object Navigations
- Copying Items
- Arrays & Mirror Objects
- Groups & Assemblies
- Introduction to Materials
- Maps and Objects
Other Primitives
- Creating Shapes & Editable Splines
- Modifiers
- AEC Extended Objects
- Compound Objects
- Dynamic Objects
- Editable Mesh Surfaces
- Working with Editable Poly Surfaces
Space warps
- Introduction to Forces
- Deflectors in Max
- Geometric/Deformable
- Reactors in Max
Particles, Helpers & System
- Particles
- Various helpers of Max
- Systems & 3D Studio Max
- Customizing 3D Studio Max