Introduction
- Getting started with 3D Studio Max
- Introduction to Views and View Navigations
- Layout and View commands
Geometric Primitives
- Creating standard primitives
- Rendering options
- Creating Extended primitives
- Object properties in Modify panel
Selection Methods
- Introduction to Noun-verb selection
- Transformation Commands
Animation
- Frame Panel & Animation frames
- Constraints in Animation
- Animation Controllers
- Rendering in Animation
Lights & Camera
- Standard Lights
- Photometric Lights
- Camera and Objects
Surface Modeling
- Patch grids & NURBS
- Working with Editable Patches
- Hiding & Freezing Objects
Object Navigations
- Copying Items
- Arrays & Mirror Objects
- Groups & Assemblies
- Introduction to Materials
- Maps and Objects
Other Primitives
- Creating Shapes & Editable Splines
- Modifiers
- AEC Extended Objects
- Compound Objects
- Dynamic Objects
- Editable Mesh Surfaces
- Working with Editable Poly Surfaces
Space warps
- Introduction to Forces
- Deflectors in Max
- Geometric/Deformable
- Reactors in Max
Particles, Helpers & System
- Particles
- Various helpers of Max
- Systems & 3D Studio Max
- Customizing 3D Studio Max
Introduction
Interface
- About Menu Bar, Main toolbar,Layout,Model Layout Command Window,UCS Icon,Grid, Zoom and
Pan, Cross Hair
Co- ordinate setting
- Absolute Co-ordinate System
- Polar Co-ordinate system
- Direct Distance Entry Method
Layout Setting
- Using Limits and Unit setup
Draw Commands
- Line, Construction line, Poly line,Polygon, Rectangle,Arc, Circle, Revision Cloud, Spline,
- Ellipse, Ellipse Arc
- Insert block, Make block, Point,Hatch, Gradient, Region
- Table and Text
Function keys and Object snap setting
- F1, F2, F3, F4, F5, F6, F7, F8, F9,F10, F11, F12
Modify Commands
- Erase, Copy, Mirror, Offset, Array,Move,Rotate, Scale, Stretch, Break, and Break at point,
- Trim, Extend, Join, Fillet, Chamfer and Explode
Two Types Array
- Rectangle Array, Polar Array
Two Types Blocks
- Make block- Temporary
- Wblock- Permanent
Dimension
- Quick, Linear, Aligned, Arc Length,Ordinate
- Radius, Diameter, Jogged, Angular and leader
Drawing Excercise
- Basic 2d Diagrams
- 2d window, Door, ventilator
- House Plan and Elevation
- Isometric Drawings 2d Isometric Drawings Project Uses of Layers and Properties toolbar
- Printing & Plotting
3d Array
- Rectangle Array, Polar Array
Modelling
- Box, Cone, Sphere, Cylinder,Pyramid Etc.
- Extrude, Press Pull, Sweep, Revolve,Loft,Union, Subtraction, Intersection Etc..
- Visual Style, Orbit, Solid Editing(Face Extrude,Separate, Imprint, Shell, Taper Etc.)
Animation
- Camera Animation
Lighting
- Omni
- Standard
- Photometric
Drawing Exercise
- Basic Diagram
- Table, Chair
- 3d window, Door, Staircase,
- 3d House
Rendering
- Project work
- 2d Plan, Elevation, 3d House
Revit
- 1.1 BIM and Autodesk Revit
- 1.2 Overview of the Interface
- 1.3 Starting Projects
- 1.4 Viewing Commands
- Practice 1a Open and Review a Project
- 2.1 Using General Sketching Tools
- 2.2 Editing Elements
- Practice 2a Sketch and Edit Elements
- 2.3 Working with Basic Modify Tools
- Practice 2b Work with Basic Modify Tools
- 2.4 Working with Additional Modify Tools
- Practice 2c Work with Additional Modify Tools
- 3.1 Setting Up Levels
- Practice 3a Set Up Levels
- 3.2 Creating Structural Grids
- 3.3 Adding Columns
- 3.4 Linking and Importing CAD Files
- Practice 3b Add Structural Grids and Columns
- 4.1 Modeling Walls
- 4.2 Modifying Walls
- Practice 4a Model the Exterior Shell
- Practice 4b Add Interior Walls
- 5.1 Inserting Doors and Windows
- Practice 5a Insert Doors and Windows
- 5.2 Loading Door and Window Types from the Library
- 5.3 Creating Additional Door and Window Sizes
- Practice 5b Load and Create Door Types
- 6.1 Creating Curtain Walls
- 6.2 Adding Curtain Grids
- Practice 6a Work with Curtain Walls
- 6.3 Working with Curtain Wall Panels
- 6.4 Attaching Mullions to Curtain Grids
- Practice 6b Add Mullions and Panels to Curtain Walls
- 7.1 Setting the View Display
- 7.2 Duplicating Views
- Practice 7a Duplicate Views and Set the View Display
- 7.3 Adding Callout Views
- Practice 7b Add Callout Views
- 7.4 Creating Elevations and Sections
- Practice 7c Create Elevations and Sections
- 8.1 Adding Components
- 8.2 Modifying Components
- Practice 8a Add Components
- 9.1 Modeling Floors
- Practice 9a Model Floors
- 9.2 Creating Shaft Openings
- 9.3 Creating Sloped Floors
- Practice 9b Create Shaft Openings and Sloped Floors
- 10.1 Modeling Ceilings
- 10.2 Adding Ceiling Fixtures
- Practice 10a Model Ceilings and Add Ceiling Fixtures
- 10.3 Creating Ceiling Soffits
- 11.1 Modeling Roofs
- 11.2 Creating Roofs by Footprint
- Practice 11a Create Roofs by Footprint
- 11.3 Establishing Work Planes
- 11.4 Creating Roofs by Extrusion
- Practice 11b Create Roofs by Extrusion
- 12.1 Creating Component Stairs
- 12.2 Modifying Component Stairs
- Practice 12a Create Component Stairs
- 12.3 Working with Railings
- Practice 12b Modify and Add Railings
- 12.4 Creating Ramps
- Practice 12c Create Ramps
- 13.1 Setting Up Sheets
- 13.2 Placing and Modifying Views on Sheets
- Practice 13a Create Construction Documents
- 13.3 Printing Sheets
- 14.1 Working with Dimensions Modifying Dimensions
- Practice 14a Work with Dimensions
- 14.2 Working With Text
- 14.3 Adding Detail Lines and Symbols
- Practice 14b Annotate Construction Documents
- 14.4 Creating Legends
- Practice 14c Create Legends
- 15.1 Adding Tags
- Practice 15a Add Tags
- 15.2 Adding Rooms and Room Tags
- Practice 15b Add Rooms and Room Tags
- 15.3 Working with Schedules
- Practice 15c Work with Schedules
- 16.1 Setting Up Detail Views
- 16.2 Adding Detail Components
- 16.3 Annotating Details
- Practice 16a Create a Detail Based on a Section Callout
- Practice 16b Create a Detail in a Detail View
- 16.4 Keynoting and Keynote Legends
- Practice 16c Create an Additional Detail
- Practice 16d Create a Detail Based on a CAD File